![]() ![]() Incredibly, I discovered that I could replicate these idle and purposeless actions within the game while listening to the amazing "Beneath the Mask" and its rain-soaked rendition. I found myself shuttling between cafes and bookstores, aimlessly wandering the streets, watching the days pass as profound sorrow completely erased my sense of purpose. I vividly remember how Persona 5 mirrored my personal journey when I experienced the first death of a loved one–my grandmother–around the same time it was released. Indeed, Atlus games have been a powerful driving force in my life. It feels like an expression of the studio's core message, stated in the trailer, that the game will be "expressing how people should live their lives in the present." The game looks like it will integrate the Persona-style daily life elements as well, such as the calendar system and confidants. Just look at Metaphor's reveal trailer, which mashes a fantasy world directly into the sky of a 17th-centuryish town to create an outlandishly bizarre landscape. Persona director Katsura Hashino seems to have picked up on that problem in his recent interview, and is now looking to address it in his new upcoming high-fantasy game, Metaphor: ReFantazio. Despite my occasional nitpicking, I love what these games do, but I still feel that they would rather take us on journeys of illusion, denial, and escapism than give us some throughline to our present lives. Most fantasy games these days make no mention of our real lives Diablo 4, Tears of the Kingdom, not to mention Final Fantasy 16, all exist in variants of medieval-fantasy realms. ![]() But is that enough in this day and age, when so many other genres are dealing with more social and real issues that can actually be inspiring? It may be presumptuous to say, but maybe the fantasy genre needs to step up its game. And to truly appreciate fantasy adventures, you must immerse yourself in their make-believe, and ignore the fact that they are not real. In many games and stories, fantasy refers to worlds far removed from our modern architecture and noisy streets. Metaphor: ReFantazio seeks to create a fantasy world that preserves a believable and meaningful essence, going beyond mere escapism.Ītlus games, like Persona 5, have successfully reflected players' personal journeys and emotions, showing the potential for fantasy games to connect with players on a deep level. ![]() I'm sure there are other distinctions, but the core fundamentals are the same: freely build bases in an open-world sandbox, farm and hunt for supplies and manage resources, trade with other settlements in an entirely player-run economy, and make sure your army is well-fed, armed, and rested for when battles inevitably play out.Fantasy games should strive to have a meaningful impact on players' lives, encouraging them to take action and make changes in the real world. I give this overview of Foxhole because studio Siege Camp's new game is being developed in very much the same vein, just with a medieval skin. ![]() For example, battles can be won not only by leveling towns with artillery bombardments, but also by cutting off supply lines or infiltrating enemy lines to sabotage their infrastructure. Like in real-life wartime, actual combat is only a small part of the operation, and players will need to take on different roles in logistics, base-building, and reconnaissance if they hope to best the other side. In case you haven't played Foxhole, it's a wartime MMO where literal thousands of players work together on a single server to win a war that exists in a single persistent world and lasts for weeks in the real-world. ![]()
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